Great stuff! Simple premise, simple controls, simple fun. Art and music both give it an arcadey feel, and RUSH mode is a nice addition. Also enjoyed seeing the little x's pile up on lilypads :^)
Great stuff! Simple premise, simple controls, simple fun. Art and music both give it an arcadey feel, and RUSH mode is a nice addition. Also enjoyed seeing the little x's pile up on lilypads :^)
Really cool game! Interesting take on the minigame formula, having to multitask and finish the games quickly for ammo was very tense. No (unintentional) bugs, gameplay was fun and the difficulty ramps up in various ways, not seeming unfair. Great art, music, sound design, all cohesive.
My biggest, and only, gripe is the chromatic aberration on the portaboy screen. Hurts my eyes to look at, and doesn't add much stylistically.
High score was 36 :^)
Very cool! Cute graphics, nice music, satisfying gameplay loop, and NO BUGS! Feels very cohesive. Definitely a standout in this game jam.
Wow, this was really surprising! I didn't expect this to be so fun! Wasn't sure what I was getting into at first, but it's very straightforward and easy to understand. Unique concept too. Satisfying to get further and find new viruses/files. Unlockables really drive the player to do consecutive runs as well. Great job! :^)
Really fun game! Felt easy until the citizens pulled out shotguns lmao. Powerful intro cinematic, and incredible ending. I felt purpose as that chicken!
The final boss was just how I like it - frustrating, in a good way
Very cool game! Everything worked well, no bugs that I encountered. The game was perhaps a bit easy, I only got hit during the final boss once, but still loads of fun. Great art and general design!
damn... so many mechanics all weaved seamlessly into a cohesive game. the quality is bleeding through the irony
Runs well, fun mechanics, effective use of the 3-color palette. Simple premise but very replayable. Very cool
Very well made! Clear sprites, simple mechanics, nothing too crazy but still very satisfying to play. The only problem I have is that it's too short!
Top right enemy field-of-view radar? Keycards? Backtracking? CQC? This is a truer sequel to MGS than MGSV was!
The cutscenes were nice, the dialogue was great, the character design was really stellar, and the gameplay worked (mostly) as intended.
The one thing that bothered me is that there's no real way to sneak past the first guard to the left of the room, since his field of vision takes up the whole corridor. Occasionally my menu would pop up randomly toward the end sequence when I was doing a lot of punching.
Otherwise, a very enjoyable game with awesome animation and a lighthearted, feel-good vibe :^)
Chronic Illustrator / Comic Masturbator.
Currently writing TOME, working on smaller things as it develops.
Thanks for being here
dank basement
Joined on 11/12/20